Visual
Storage ESP
Highlights chests and other containers through terrain.
The same idea as Ore ESP, applied to containers. Five families each get their own colour: chests, ender chests, barrels, shulker boxes, and everything else — hoppers, dispensers, droppers, furnaces, brewing stands, and crafters.
Chest colour covers trapped chests and every copper variant, and Shulker Box colour covers all eighteen dyed versions, so a base does not turn into a rainbow.
Settings
What Storage ESP does. Every value below is where the module starts before you change anything.
Chunk Radius
4
1 – 16
How far out to look, in chunks. Larger values show more but can cost performance, and nothing appears beyond the part of the world already loaded around you.
Chest Color
#D69C52BF
Colour for chests and trapped chests, including every copper and waxed copper chest.
Ender Chest Color
#127066BF
Colour for ender chests.
Barrel Color
#A67A42BF
Colour for barrels.
Shulker Box Color
#CA6EE0BF
Colour for shulker boxes, in all eighteen variants.
Other Storage Color
#B2B2BCBF
Colour for the remaining containers: hoppers, dispensers, droppers, furnaces of every kind, brewing stands, and crafters.
Thickness
1.00
0.00 – 3.00
Stroke width of the box edges. Scales down with the target's distance, so far-away boxes do not look heavier than near ones.
Fill Opacity
50%
0 – 100%
How solidly the boxes are filled in. It scales each colour's own transparency, so a colour you have made fully transparent stays invisible however high you set this.
Conditions
When Storage ESP is allowed to act. Keybind and Enabled are on every module in the Client.
Keybind
None
A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).
Enabled
Off
Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.