Visual
Click GUI
Edit modules in draggable category columns inside Minecraft.
Press Right Shift while playing to open or close the in-game editor. Drag a category header to move its column, click a module to toggle it, and right-click it to expand its Settings and Conditions.
It edits the same values as the external window. While open it captures the cursor, clicks, keyboard, camera, and movement input so editing does not also act on the game.
Scale and Opacity control the editor's size and transparency. Its accent comes from General → Theme. Column positions and the keybind are saved, but the editor always starts closed on a new launch.
Tip
If Opacity is 0, use the Click GUI keybind to close the invisible editor and restore gameplay input.
Settings
What Click GUI does. Every value below is where the module starts before you change anything.
Scale
1.00
0.75 – 1.25
Size multiplier for the in-game category columns and their controls.
Opacity
100%
0 – 100%
Opacity of the in-game editor. At 0 it is invisible but still captures input until closed with its keybind.
Conditions
When Click GUI is allowed to act. Keybind and Enabled are on every module in the Client.
Keybind
Right Shift
A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).
Enabled
Off
Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.