Visual

Ore ESP

Highlights ore blocks through terrain.

Ore ESP draws a box around six families of ore inside the chunk radius you set, each in its own colour. Deepslate and lit variants are included with their parent ore, so you do not need to think about which version you are looking at.

In ore-dense areas the nearest ore is shown first, so a large radius stays usable.

Cutting the noise

Ignore underground hides ore that is covered from above. It is on by default, and it is the difference between a readable view across a landscape and a wall of boxes.

Note

Fill Opacity scales each colour's own alpha rather than setting an absolute one. A colour you have made fully transparent stays invisible no matter how high you raise it.

Array ListClick GUINotificationsPlayer ESPOre ESPStorage ESPTracersName Tags
Settings
Iron Color#D8AF93
Redstone Color#FF3030
Diamond Color#35E6FF
Lapis Color#3760E0
Gold Color#FFCD40
Emerald Color#30DA70
Conditions
Keybind
Ore ESP in the Client menu, under Visual.

Settings

What Ore ESP does. Every value below is where the module starts before you change anything.

Chunk Radius

4

1 – 16

How far out to look, in chunks. Larger values show more but can cost performance, and nothing appears beyond the part of the world already loaded around you.

Iron Color

#D8AF93BF

Colour for iron ore, including its deepslate variant.

Redstone Color

#FF3030BF

Colour for redstone ore, including deepslate and lit variants.

Diamond Color

#35E6FFBF

Colour for diamond ore, including its deepslate variant.

Lapis Color

#3760E0BF

Colour for lapis ore, including its deepslate variant.

Gold Color

#FFCD40BF

Colour for gold ore, including deepslate and nether variants.

Emerald Color

#30DA70BF

Colour for emerald ore, including its deepslate variant.

Thickness

1.00

0.00 – 3.00

Stroke width of the box edges. Scales down with the target's distance, so far-away boxes do not look heavier than near ones.

Fill Opacity

50%

0 – 100%

How solidly the boxes are filled in. It scales each colour's own transparency, so a colour you have made fully transparent stays invisible however high you set this.

Conditions

When Ore ESP is allowed to act. Keybind and Enabled are on every module in the Client.

Keybind

None

A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).

Enabled

Off

Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.

Ignore underground

On

Hides ore that is buried under other blocks, which cuts the clutter when you are looking across a landscape rather than mining through it.