Combat
Backtrack
Delays incoming updates when the last player you attacked moves away.
Backtrack tracks the last player you attacked for up to five seconds after the latest attack. If that player moves away while their real hitbox is between Min Distance and Max Distance, it ramps up a delay on incoming gameplay traffic. Nearby players you have not attacked do not start a delay.
Moving back toward you, teleporting, or losing the tracked target ends the hold. Releasing Require click or leaving the distance window drains the delay rather than starting another hold.
Tuning it
Min Distance and Max Distance define the distance window, starting at 2.00–4.50 blocks. Max Delay is the delay it ramps toward, up to 500 ms on the slider.
Seeing the real position
A filled box follows the target's real position with player interpolation. It uses a fixed player-sized marker, 0.6 blocks wide and 1.8 blocks tall. Render Color controls its colour and alpha, starting at translucent red. Set alpha to zero to hide it.
The module is now named Backtrack. Render Color replaces the old Render Mode, edge, outline, fill, and thickness controls.
Note
The distance window controls when traffic is delayed; it does not extend attack reach.
Interactive Client menu preview. Game status is illustrative. Settings and profiles stay in this preview and do not change your account.
Settings
What Backtrack does. Every value below is where the module starts before you change anything.
Min Distance
2.00
0.00 – 8.00
Near edge of the distance window, in blocks, measured to the target's hitbox at its real position. Movement inside this distance no longer qualifies for delay.
Max Distance
4.50
0.00 – 8.00
Far edge of the distance window, in blocks. Only the last player you attacked can trigger a delay, and only while moving away inside the window. This does not extend attack reach.
Max Delay
500 ms
0 – 500 ms
Target delay for incoming gameplay traffic while the attacked player is moving away. The delay ramps up and drains as conditions change; 0 disables the delay.
Render Color
#E06B6B80
Colour and opacity of the filled world-space marker at the target's real position. It starts translucent red; set alpha to zero to hide it.
Conditions
When Backtrack is allowed to act. Keybind and Enabled are on every module in the Client.
Keybind
None
A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).
Enabled
Off
Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.
Require click
On
Only hold players back while the left mouse button is held, so they move normally when you are not attacking.
Ignore invisible
On
Skips players under an invisibility effect. Turn this off to include them.