Combat

Backtrack

Delays incoming updates when the last player you attacked moves away.

Backtrack tracks the last player you attacked for up to five seconds after the latest attack. If that player moves away while their real hitbox is between Min Distance and Max Distance, it ramps up a delay on incoming gameplay traffic. Nearby players you have not attacked do not start a delay.

Moving back toward you, teleporting, or losing the tracked target ends the hold. Releasing Require click or leaving the distance window drains the delay rather than starting another hold.

Tuning it

Min Distance and Max Distance define the distance window, starting at 2.00–4.50 blocks. Max Delay is the delay it ramps toward, up to 500 ms on the slider.

Seeing the real position

A filled box follows the target's real position with player interpolation. It uses a fixed player-sized marker, 0.6 blocks wide and 1.8 blocks tall. Render Color controls its colour and alpha, starting at translucent red. Set alpha to zero to hide it.

The module is now named Backtrack. Render Color replaces the old Render Mode, edge, outline, fill, and thickness controls.

Note

The distance window controls when traffic is delayed; it does not extend attack reach.

Aim AssistBow AimbotBacktrackHit DelayPearl AimbotJump ResetVelocityHitboxReach

Settings

Min Distance
Max Distance
Max Delay
Render Color#E06B6B

Conditions

Keybind

Interactive Client menu preview. Game status is illustrative. Settings and profiles stay in this preview and do not change your account.

Backtrack in the Client menu, under Combat.

Settings

What Backtrack does. Every value below is where the module starts before you change anything.

Min Distance

2.00

0.00 – 8.00

Near edge of the distance window, in blocks, measured to the target's hitbox at its real position. Movement inside this distance no longer qualifies for delay.

Max Distance

4.50

0.00 – 8.00

Far edge of the distance window, in blocks. Only the last player you attacked can trigger a delay, and only while moving away inside the window. This does not extend attack reach.

Max Delay

500 ms

0 – 500 ms

Target delay for incoming gameplay traffic while the attacked player is moving away. The delay ramps up and drains as conditions change; 0 disables the delay.

Render Color

#E06B6B80

Colour and opacity of the filled world-space marker at the target's real position. It starts translucent red; set alpha to zero to hide it.

Conditions

When Backtrack is allowed to act. Keybind and Enabled are on every module in the Client.

Keybind

None

A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).

Enabled

Off

Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.

Require click

On

Only hold players back while the left mouse button is held, so they move normally when you are not attacking.

Ignore invisible

On

Skips players under an invisibility effect. Turn this off to include them.