Basics

The menu

Opening and hiding the window, moving between categories, binding keys, and reading the Settings and Conditions panels.

Bubbly draws its own window over the game. It stays on top, and you move it by dragging the strip along its top edge.

There is also an in-game editor: Click GUI. It opens with Right Shift by default and edits the same settings as the external window.

Showing and hiding

The window is toggled with Insert by default. You can rebind that key in General → Status; the binding is saved with the rest of your config as General.ShowHideKeybind. A toast in the bottom of the window reminds you of the current key each time the Client starts.

Categories and modules

The left rail holds the six module categories plus General. Picking a category shows its modules as tabs across the top; each category remembers which tab you last had open. Bubbly opens on Combat.

Settings and Conditions

Every module page splits into two panels, and they mean different things:

Settings
What the module does — modes, speeds, colours, delays.
Conditions
When the module is allowed to act — the keybind, the on/off toggle, and the per-module guards such as Require click or Ignore invisible.

Every module has a Keybind and an Enabled toggle in its Conditions panel. Everything else varies by module.

Keybinds

Click a keybind button, then press the key you want. Mouse buttons three through five can be bound as well. Press Escape to cancel assignment and keep the previous binding.

Tip

Module shortcuts work while playing with the game focused. They are suppressed while the external editor owns focus, and editing a number, colour, or keybind also suppresses the window's show/hide shortcut until the captured keys are released.

Note

Keys pressed while a menu screen is up — chat, the pause screen, your inventory — do not toggle anything, and are not replayed when you close it. So typing a message never switches a module on behind you.

Precise values

Ctrl-click a slider to type an exact value instead of dragging for it.

Careful

A typed value is not limited to the slider's range. That is deliberate for a few modules — see Velocity — but it does mean you can type a number the slider would not otherwise let you reach.