Combat

Reach

Extends how far away you can hit a player.

Reach lets you hit players from further away. Building and mining are unaffected — only your reach on players changes.

Danger

Servers running advanced anticheat detect this module at any value. It produces impossible behaviour — turning the setting down may delay detection, not prevent it.

The slider starts at Minecraft's own reach, so like Hitbox this module does nothing until you raise it. Turning the module off restores normal reach immediately.

Require sprint narrows it further, holding vanilla range whenever you are not sprinting.

Aim AssistBack TrackPearl AimbotJump ResetVelocityHitboxReach
Settings
Conditions
Keybind
Reach in the Client menu, under Combat.

Settings

What Reach does. Every value below is where the module starts before you change anything.

Distance

3.00

3.00 – 5.70

How far away you can hit a player, in blocks. The minimum is Minecraft's own reach. Only your reach on players changes — placing and breaking blocks is unaffected.

Conditions

When Reach is allowed to act. Keybind and Enabled are on every module in the Client.

Keybind

None

A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).

Enabled

Off

Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.

Require sprint

Off

Fall back to vanilla range whenever you are not sprinting, rather than holding the extended range at all times.