Visual
Notifications
Show popup cards and play a sound when features are toggled.
Notifications adds animated cards at the bottom-right of the game when you enable or disable a feature. Choose Dew, Amber, or Drift for the accompanying sound.
Turn off Show Popups for sound alone, or set Volume to 0 for silent cards. Duration and Scale control the cards. A group of modules toggled together gets separate cards and one sound cue.
Note
Notifications starts disabled. It does not report its own toggle or Click GUI opening and closing.
Settings
What Notifications does. Every value below is where the module starts before you change anything.
Show Popups
On
Show a card when a feature is toggled. Sound can still play with the cards turned off.
Sound
Dew
Dew · Amber · Drift
Choose the Dew, Amber, or Drift toggle sound. Each style has separate enable and disable cues.
Volume
100%
0 – 100%
Volume of toggle sounds. Set to 0 to mute audio while keeping popups.
Duration
2.5 s
1.0 – 6.0 s
How long each popup stays on screen, in seconds.
Scale
1.00
0.75 – 1.50
Size multiplier for the popup cards and text.
Conditions
When Notifications is allowed to act. Keybind and Enabled are on every module in the Client.
Keybind
None
A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).
Enabled
Off
Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.