Utility
Inv Manager
Sorts your inventory into fixed hotbar slots while it is open.
With your inventory screen open, Inv Manager moves each configured item category into the hotbar slot you chose for it, merging matching stacks of blocks, snowballs, and pearls as it goes. Set any slot to Off to leave that category alone.
For Blocks slot it prioritises the largest available stack, so a smaller stack already in the slot does not prevent a larger one from replacing it.
Beyond sorting
- Auto armor equips better armour as it finds it.
- Auto totem keeps a totem of undying in your offhand whenever you have one.
- Drop useless throws away gear you no longer need — and decides whether armour that Auto armor replaces is dropped or kept.
Items are moved one at a time at the Delay you set, so you can watch the tidy-up happen.
Settings
What Inv Manager does. Every value below is where the module starts before you change anything.
Sword slot
1
Off · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9
Hotbar slot to move your best sword into, or Off to leave swords alone.
Pickaxe slot
2
Off · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9
Hotbar slot to move your best pickaxe into, or Off to leave pickaxes alone.
Bow slot
3
Off · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9
Hotbar slot to move your bow into, or Off to leave bows alone.
Blocks slot
4
Off · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9
Hotbar slot for the largest available stack of building blocks, merging compatible stacks as it goes.
Snowball slot
5
Off · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9
Hotbar slot to gather snowballs into, merging matching stacks as it goes.
Pearl slot
6
Off · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9
Hotbar slot to gather ender pearls into, merging matching stacks as it goes.
Delay
150 ms
0 – 500 ms
Pause between each item being moved. Lower values sort faster.
Auto armor
On
Equip better armour found in your inventory as it is discovered.
Auto totem
On
Keep a totem of undying in your offhand whenever one is available.
Drop useless
On
Throw away gear that is redundant once something better is equipped. Enchanted gear only counts as redundant when another piece of the same role matches or beats every one of its enchantments, so a lower-tier item with a better enchantment is kept. This also decides the fate of armour that Auto armor replaces: with it off, the old piece is kept.
Conditions
When Inv Manager is allowed to act. Keybind and Enabled are on every module in the Client.
Keybind
None
A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).
Enabled
Off
Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.