Combat

Aim Assist

Steers your crosshair toward other players.

Aim Assist nudges your crosshair toward other players as you aim. It works alongside your own mouse movement rather than taking over, so you keep aiming normally and it helps as you go.

It follows your in-game sensitivity, so a given speed feels the same as your own aim. It does nothing on controller or touch input.

Modes

Exponential
Eases toward the target, moving fastest when far off and slowing as it arrives. The most natural-looking of the three.
Linear
Smooths toward the configured turning speed on each axis and slows near the permitted endpoint.
Lock
Snaps to the permitted endpoint without smoothing. Positive speed values do not change the snap, but zero still disables that axis. The FOV limits still apply.

Picking a target

Players must be within Distance and pass the Ignore conditions. Max FOV checks horizontal and vertical angular error independently: one axis can assist while the other is outside its limit. Target Priority chooses the smallest overall angular offset for Crosshair, or the nearest player for Distance.

Leaving room for your own aim

Min FOV is a dead zone on each axis. Assistance stops at its boundary and leaves movement inside it to you. Set it to 0 to allow assistance all the way to the aim point. The older Aim Point and single FOV controls have been replaced by these limits.

Multipoint

At 0 the module aims at the centre of the target. Raising Multipoint slides the aim point toward the nearest edge of their hitbox instead — a closer point that needs less turning to reach. The horizontal and vertical axes are blended independently, so you can soften one without the other.

Tip

Setting a speed to 0 disables that axis entirely. A common setup is horizontal help with vertical left alone.

Aim AssistBack TrackPearl AimbotJump ResetVelocityHitboxReach
Settings
Mode
Target Priority
Conditions
Keybind
Aim Assist in the Client menu, under Combat.

Settings

What Aim Assist does. Every value below is where the module starts before you change anything.

Mode

Exponential

Exponential · Linear · Lock

How the crosshair is moved. Exponential eases toward the target, Linear smooths toward a speed set independently for each axis, and Lock snaps to the permitted aim point. Min FOV leaves a dead zone in every mode.

Target Priority

Crosshair

Crosshair · Distance

Which player to steer toward when several are eligible. Crosshair picks the smallest angular offset from where you are already looking; Distance picks the physically nearest.

Horizontal Speed

40.0

0.0 – 100.0

How strongly it steers left and right. Zero turns off horizontal steering in every mode. Positive values control smoothing in Exponential and Linear; Lock snaps without smoothing.

Vertical Speed

30.0

0.0 – 100.0

How strongly it steers up and down. Zero turns off vertical steering in every mode. Positive values control smoothing in Exponential and Linear; Lock snaps without smoothing.

Horizontal Multipoint

0.0

0.0 – 100.0

Moves the aim point sideways from the target's centre toward their nearest edge. At 0 it always aims dead centre; higher values settle for the closest edge, which needs less turning to reach.

Vertical Multipoint

0.0

0.0 – 100.0

The same blend on the vertical axis, applied independently of the horizontal one.

Distance

4.5

1.0 – 8.0

Maximum range to a target, in blocks. Targets beyond this are ignored no matter how well aligned they are.

Min FOV

0.0

0.0 – 180.0

Dead zone in degrees, checked separately for horizontal and vertical error. An axis stops assisting once its error is inside this zone; 0 allows it to reach the target itself.

Max FOV

80.0

0.0 – 180.0

Maximum angular error in degrees for each axis independently. An axis outside this limit is left alone; the other can still assist if it qualifies. This is not the full width of a circular cone.

Conditions

When Aim Assist is allowed to act. Keybind and Enabled are on every module in the Client.

Keybind

None

A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).

Enabled

Off

Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.

Require click

On

Only steer while the left mouse button is physically held. With this off, the module steers continuously whenever a target is eligible.

Ignore team

On

Skips players whose name is the same colour as yours.

Ignore invisible

On

Skips players under an invisibility effect. Turn this off to keep drawing them.