Combat
Jump Reset
Jumps automatically when you take knockback.
When you take knockback while on the ground, Jump Reset jumps for you. It is the same jump you would get from pressing space at that moment.
Ignore first hit skips the opening hit of an exchange, where there is no knockback pattern to reset yet.
Settings
What Jump Reset does. Every value below is where the module starts before you change anything.
Chance
100.0
0.0 – 100.0
How often an eligible hit produces a jump. Rolled per hit, so 100 reacts to every one.
Conditions
When Jump Reset is allowed to act. Keybind and Enabled are on every module in the Client.
Keybind
None
A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).
Enabled
Off
Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.
Require sprint
On
Only jump while you are actually sprinting, which is the case the reset is worth anything in.
Ignore first hit
On
Skips the opening hit of a fight, where there is no knockback pattern to reset yet.