Visual

Name Tags

Draws readable gamertags with optional distance and heart counts.

Name Tags replaces Minecraft's floating names with compact labels sized for your display. Show Distance starts on; Show Hearts starts off and can add a heart count when health data is available.

Scale defaults to 1.00 and ranges from 0.00 to 3.00. At 0 the custom labels disappear and native names remain visible. The background starts at 80% opacity.

Array ListClick GUINotificationsPlayer ESPOre ESPStorage ESPTracersName Tags
Settings
Text Color#FFFFFF
Background#101218
Conditions
Keybind
Name Tags in the Client menu, under Visual.

Settings

What Name Tags does. Every value below is where the module starts before you change anything.

Text Color

#FFFFFFFF

Colour of the gamertag and distance text.

Background

#101218CC

Fill drawn behind the label. Its alpha is what separates the text from the world behind it.

Scale

1.00

0.00 – 3.00

Size multiplier for the labels, adjusted for display resolution. At 0 custom labels are hidden and Minecraft's own names remain visible.

Show Distance

On

Include the player's distance in blocks beside their name.

Show Hearts

Off

Include the player's health as a heart count when health data is available.

Conditions

When Name Tags is allowed to act. Keybind and Enabled are on every module in the Client.

Keybind

None

A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).

Enabled

Off

Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.

Ignore invisible

Off

Skips players under an invisibility effect. Turn this off to keep drawing them.