Visual
Name Tags
Draws readable gamertags with optional distance and heart counts.
Name Tags replaces Minecraft's floating names with compact labels sized for your display. Show Distance starts on; Show Hearts starts off and can add a heart count when health data is available.
Scale defaults to 1.00 and ranges from 0.00 to 3.00. At 0 the custom labels disappear and native names remain visible. The background starts at 80% opacity.
Settings
What Name Tags does. Every value below is where the module starts before you change anything.
Text Color
#FFFFFFFF
Colour of the gamertag and distance text.
Background
#101218CC
Fill drawn behind the label. Its alpha is what separates the text from the world behind it.
Scale
1.00
0.00 – 3.00
Size multiplier for the labels, adjusted for display resolution. At 0 custom labels are hidden and Minecraft's own names remain visible.
Show Distance
On
Include the player's distance in blocks beside their name.
Show Hearts
Off
Include the player's health as a heart count when health data is available.
Conditions
When Name Tags is allowed to act. Keybind and Enabled are on every module in the Client.
Keybind
None
A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).
Enabled
Off
Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.
Ignore invisible
Off
Skips players under an invisibility effect. Turn this off to keep drawing them.