Combat

Bow Aimbot

Aims bow shots using projectile flight and predicted player movement.

While you draw a bow, Bow Aimbot looks for a player inside Distance and FOV, predicts their movement, and calculates a shot using the bow's current charge. It checks the path against blocks and other entities before aiming.

Modes

Silent
Keeps your camera free while applying the calculated facing to the bow shot and native player movement.
Lock
Also turns your camera toward the calculated shot.

Crosshair priority prefers the smallest angle to a player's hitbox; Distance prefers the nearest eligible player. Anti Bot, Ignore team, and Ignore invisible filter targets. If there is no usable path, it leaves the shot alone.

Seeing the shot

Draw Path shows the current solution and impact marker while drawing. It works independently of Trajectories, which previews the projectile you are holding without choosing a target.

Note

Bow Aimbot supports bows, not crossbows or thrown items. It does not fire automatically. Prediction cannot guarantee a hit when a player changes direction or the server uses different physics.

Aim AssistBow AimbotBacktrackHit DelayPearl AimbotJump ResetVelocityHitboxReach

Settings

Mode
Target Priority
Distance
FOV

Conditions

Keybind

Interactive Client menu preview. Game status is illustrative. Settings and profiles stay in this preview and do not change your account.

Bow Aimbot in the Client menu, under Combat.

Settings

What Bow Aimbot does. Every value below is where the module starts before you change anything.

Mode

Silent

Silent · Lock

Silent aims the bow while leaving your camera free. Lock also turns your view toward the calculated shot. Both act while drawing a bow and use a path checked against blocks and other entities.

Target Priority

Crosshair

Crosshair · Distance

Crosshair prefers the eligible player closest to your look direction; Distance prefers the nearest. A target must still have a usable shot path.

Distance

50.0

1.0 – 100.0

Maximum range to a target, in blocks.

FOV

90

0 – 180

Maximum angle from your look direction to a target's hitbox, in degrees. 90 covers the forward hemisphere; 180 allows every direction.

Draw Path

On

Draw the currently calculated shot path and impact marker while drawing a bow. Does not require Trajectories to be enabled.

Conditions

When Bow Aimbot is allowed to act. Keybind and Enabled are on every module in the Client.

Keybind

None

A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).

Enabled

Off

Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.

Ignore team

On

Skips players whose gamertag has the same explicit colour as yours. Default-white, ambiguous, or multicoloured names do not count as team evidence.

Ignore invisible

On

Skips players under an invisibility effect.