Combat
Bow Aimbot
Aims bow shots using projectile flight and predicted player movement.
While you draw a bow, Bow Aimbot looks for a player inside Distance and FOV, predicts their movement, and calculates a shot using the bow's current charge. It checks the path against blocks and other entities before aiming.
Modes
- Silent
- Keeps your camera free while applying the calculated facing to the bow shot and native player movement.
- Lock
- Also turns your camera toward the calculated shot.
Crosshair priority prefers the smallest angle to a player's hitbox; Distance prefers the nearest eligible player. Anti Bot, Ignore team, and Ignore invisible filter targets. If there is no usable path, it leaves the shot alone.
Seeing the shot
Draw Path shows the current solution and impact marker while drawing. It works independently of Trajectories, which previews the projectile you are holding without choosing a target.
Note
Bow Aimbot supports bows, not crossbows or thrown items. It does not fire automatically. Prediction cannot guarantee a hit when a player changes direction or the server uses different physics.
Interactive Client menu preview. Game status is illustrative. Settings and profiles stay in this preview and do not change your account.
Settings
What Bow Aimbot does. Every value below is where the module starts before you change anything.
Mode
Silent
Silent · Lock
Silent aims the bow while leaving your camera free. Lock also turns your view toward the calculated shot. Both act while drawing a bow and use a path checked against blocks and other entities.
Target Priority
Crosshair
Crosshair · Distance
Crosshair prefers the eligible player closest to your look direction; Distance prefers the nearest. A target must still have a usable shot path.
Distance
50.0
1.0 – 100.0
Maximum range to a target, in blocks.
FOV
90
0 – 180
Maximum angle from your look direction to a target's hitbox, in degrees. 90 covers the forward hemisphere; 180 allows every direction.
Draw Path
On
Draw the currently calculated shot path and impact marker while drawing a bow. Does not require Trajectories to be enabled.
Conditions
When Bow Aimbot is allowed to act. Keybind and Enabled are on every module in the Client.
Keybind
None
A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).
Enabled
Off
Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.
Ignore team
On
Skips players whose gamertag has the same explicit colour as yours. Default-white, ambiguous, or multicoloured names do not count as team evidence.
Ignore invisible
On
Skips players under an invisibility effect.