Combat

Velocity

Scales how much knockback you take.

Velocity changes how far knockback moves you. Horizontal and Vertical are percentages of the knockback to keep: 100 takes it in full, 0 ignores it entirely, and anything between reduces it.

Danger

Servers running advanced anticheat detect this module at any value. It produces impossible behaviour — turning the setting down may delay detection, not prevent it.

Chance is rolled per knockback event, so a value below 100 means some hits move you normally and others do not.

Note

The sliders stop at 100, but a value typed with Ctrl-click goes further. Above 100 increases knockback; a negative value reverses it.

Aim AssistBack TrackPearl AimbotJump ResetVelocityHitboxReach
Settings
Conditions
Keybind
Velocity in the Client menu, under Combat.

Settings

What Velocity does. Every value below is where the module starts before you change anything.

Horizontal

100.0

0.0 – 100.0

How much of the sideways knockback to keep, as a percentage. 100 takes it in full, 0 ignores it completely.

Vertical

100.0

0.0 – 100.0

How much of the upward knockback to keep, as a percentage.

Chance

100.0

0.0 – 100.0

How often the reduction is applied at all. Rolled per knockback event, so below 100 some hits land in full.

Conditions

When Velocity is allowed to act. Keybind and Enabled are on every module in the Client.

Keybind

None

A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).

Enabled

Off

Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.