Clicker

Right DC

Occasionally turns one of your real right clicks into two.

The right-hand counterpart to Left DC. It waits for a genuine right click, rolls Chance, and adds a single extra click after a random delay inside your Min and Max.

Unlike Left DC it has no block-mining guard, because a second right click does not interrupt anything the way a second left click does.

Note

This module also ships in the free Bubbly Clicker, with the same settings.

Left ClickerRight ClickerLeft DCRight DC
Settings
Conditions
Keybind
Right DC in the Client menu, under Clicker.

Settings

What Right DC does. Every value below is where the module starts before you change anything.

Chance

80

0 – 100

How often a genuine press earns an extra click. Rolled once per press, so at 80 roughly four presses in five are doubled.

Min Delay

20

0 – 200

Shortest gap between your real click and the extra one. Clamped so it can never exceed Max Delay.

Max Delay

40

0 – 200

Longest gap between your real click and the extra one. Clamped so it can never fall below Min Delay.

Conditions

When Right DC is allowed to act. Keybind and Enabled are on every module in the Client.

Keybind

None

A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).

Enabled

Off

Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.

Ignore inventories

On

Stops doubling while a container screen is open, so a stray extra click cannot move an item.

Ignore menus

On

Stops clicking while a non-container menu, such as the pause or settings screen, is open.