Motion

Fast Accel

Reach normal ground movement speed sooner.

Fast Accel shortens the ramp up to your normal horizontal movement speed. It does not raise the steady running speed, change vertical motion, or reduce momentum that is already faster than the target.

Speed controls the strength: 0 leaves acceleration unchanged, while 100 reaches the target immediately. Ignore knockback is on by default and pauses the effect while you are hurt.

SprintNo SlowFast StopFast AccelNo Jump DelayInv Move
Settings
Conditions
Keybind
Fast Accel in the Client menu, under Motion.

Settings

What Fast Accel does. Every value below is where the module starts before you change anything.

Speed

50%

0 – 100%

How much of the gap to normal ground movement speed is closed at each acceleration step. 0 leaves acceleration unchanged; 100 reaches the normal target immediately without raising steady running speed.

Conditions

When Fast Accel is allowed to act. Keybind and Enabled are on every module in the Client.

Keybind

None

A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).

Enabled

Off

Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.

Ignore knockback

On

Pause acceleration changes while the player is hurt, so they do not interfere with knockback. Enabled by default.