Modules
Modules
How the 36 modules are organised, and what every module has in common.
The Client ships 36 modules across six categories. Two start enabled: Anti Bot and Anti Reach Display. Click GUI starts closed and uses Right Shift; all other module keybinds start unassigned.
What every module has
Whatever else it exposes, every module carries the same two entries in its Conditions panel:
- Keybind
- A key that toggles the module while playing with the game focused. The external editor and other input-capturing screens suppress feature shortcuts. Unbound reads as None.
- Enabled
- Whether the module is running. Everything ships off except Anti Bot and Anti Reach Display.
Categories
- Combat
- Aiming, knockback, reach, and hit registration.
- Clicker
- The four autoclicker and double-click modules, shared with the free Clicker.
- Visual
- Everything drawn on screen or over the world.
- Motion
- Sprinting, movement input, and momentum.
- Utility
- Inventory, mining, placement, and networking helpers.
- Misc
- Everything else.
Reading a module page
Each page explains the module, shows an interactive settings preview, and lists every setting with its type, default, and range. Preview changes stay on this page and do not change your Client config. The Settings table is what the module does; the Conditions table is when it is allowed to do it.