Utility
Timer
Speeds up or slows down the game.
Timer scales local simulation and client timing together. Above 1 speeds them up; below 1 slows them down. Keeping those clocks together prevents sprint FOV interpolation from jittering. It does not change a remote server's clock.
Require hurt applies the multiplier only during the player's hurt state after damage. If Require click is also enabled, you must be hurt and holding left click. When either required condition ends, normal timing resumes.
Danger
Servers running advanced anticheat detect this module at any value. It produces impossible behaviour — turning the setting down may delay detection, not prevent it.
Switching the module off restores normal speed immediately.
Note
A Speed of 0 is a real setting, not a mistake: it freezes the world while the game keeps drawing, so you can still open the menu and turn it back off.
Settings
What Timer does. Every value below is where the module starts before you change anything.
Speed
1.00
0.00 – 2.00
Multiplier for local simulation and client timing. Above 1 speeds them up, below 1 slows them down, and 0 pauses simulation while rendering continues. This does not change a remote server's clock.
Conditions
When Timer is allowed to act. Keybind and Enabled are on every module in the Client.
Keybind
None
A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).
Enabled
Off
Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.
Require click
Off
Run the clock at normal speed unless the left mouse button is held.
Require hurt
Off
Apply Speed only while the player is in the hurt state after taking damage. If Require click is also enabled, both conditions must hold.