Combat
Pearl Aimbot
Turns you toward the nearest player the instant you land from a teleport.
The moment a teleport puts you down — an ender pearl, a chorus fruit, anything that relocates you — Pearl Aimbot points your view at the nearest eligible player. The turn is instant rather than animated, so you arrive already facing them.
It only fires on that landing frame. It does not steer at any other time; that is Aim Assist's job.
Settings
What Pearl Aimbot does. Every value below is where the module starts before you change anything.
Distance
4.0
0.0 – 10.0
Maximum range to a target at the moment you land, in blocks.
FOV
180
0 – 180
Maximum 3D angle from your current look direction when you land, in degrees. 90 covers the forward hemisphere; the default of 180 allows every direction.
Conditions
When Pearl Aimbot is allowed to act. Keybind and Enabled are on every module in the Client.
Keybind
None
A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).
Enabled
Off
Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.
Require click
Off
Only snap if the left mouse button is held as you land.
Ignore invisible
On
Skips players under an invisibility effect. Turn this off to keep drawing them.