Combat

Back Track

Delays incoming updates when the last player you attacked moves away.

Back Track tracks the last player you attacked for up to five seconds after the latest attack. If that player moves away while their real hitbox is between Min Distance and Max Distance, it ramps up a delay on incoming gameplay traffic. Nearby players you have not attacked do not start a delay.

Moving back toward you, teleporting, or losing the tracked target ends the hold. Releasing Require click or leaving the distance window drains the delay rather than starting another hold.

Tuning it

Min Distance and Max Distance define the distance window. Max Delay is the delay it ramps toward, up to 500 ms on the slider. The old Range, Min Delay, and Cooldown controls are no longer used.

Seeing the real position

The marker follows the target's real position with player interpolation. Overlay draws its edges, outline, and optional fill over the view. World draws a filled box in the world and uses Fill Color alone.

Tip

Fill Color starts transparent. Raise its alpha before selecting World mode, or its marker will be invisible.

Note

The distance window controls when traffic is delayed; it does not extend attack reach.

Aim AssistBack TrackPearl AimbotJump ResetVelocityHitboxReach
Settings
Render Mode
Color#FFFFFF
Outline Color#000000
Fill Color#FFFFFF
Conditions
Keybind
Back Track in the Client menu, under Combat.

Settings

What Back Track does. Every value below is where the module starts before you change anything.

Min Distance

2.80

0.00 – 8.00

Near edge of the distance window, in blocks, measured to the target's hitbox at its real position. Movement inside this distance no longer qualifies for delay.

Max Distance

4.50

0.00 – 8.00

Far edge of the distance window, in blocks. Only the last player you attacked can trigger a delay, and only while moving away inside the window. This does not extend attack reach.

Max Delay

500 ms

0 – 500 ms

Target delay for incoming gameplay traffic while the attacked player is moving away. The delay ramps up and drains as conditions change; 0 disables the delay.

Render Mode

Overlay

Overlay · World

Overlay draws the real-position box over the view using the edge, outline, and fill controls. World draws a filled box in the game world using Fill Color.

Color

#FFFFFFFF

Edge colour of the real-position box in Overlay mode.

Outline Color

#000000FF

Outline colour behind the box edges in Overlay mode.

Fill Color

#FFFFFF00

Fill colour of the real-position box in either render mode. It starts fully transparent, so raise its alpha to see World mode's marker.

Thickness

1.00

0.00 – 3.00

Width of the real-position box edges in Overlay mode.

Outline Thickness

1.00

0.00 – 3.00

Width of the outline behind those edges in Overlay mode.

Conditions

When Back Track is allowed to act. Keybind and Enabled are on every module in the Client.

Keybind

None

A key that toggles this module while playing. Shortcuts are suppressed while the external editor has focus or another screen captures input. Click GUI defaults to Right Shift; other modules start unbound (None).

Enabled

Off

Whether the module is running. Anti Bot and Anti Reach Display start on; other modules start off. Click GUI's open state is not saved, so the editor starts closed each launch.

Require click

On

Only hold players back while the left mouse button is held, so they move normally when you are not attacking.

Ignore invisible

On

Skips players under an invisibility effect. Turn this off to keep drawing them.